Releases March 17, 2026
Journals
Dev Journal
THE NEW BETA IS COMING TONIGHT. A few notes about this update: The random video card overheating issue has not been addressed. As long as you don’t have an ATI or nVidia card you should be fine. Otherwise, please be prepared to replace your video card. We do expect to decrease the severity by Beta 3 (late Winter). The Boot Sector handle lock issue is addressed on 32-bit machines but not 64-bit. As a result, most 64-bit machines will likely still experience a hard lock that wil... [read more]
Dev Journal
First, I’d like to apologize as we had promised that the betas would suck until Beta 3. Oh, they still suck. But because we need to get this feature in earlier than later, something fairly cool is getting in early. I will say that we will make an effort to avoid any cool features getting in early in the future. So in today’s beta update, players can design their own units. But in Elemental, units are represented by cards from a UI point of view. To make this a us... [read more]
Dev Journal
Numbers and numbers with some numbers
Someone who is only casually into gaming asked me what battles in Elemental will be like. I said if there was a game called Magic: Total War, then you have a pretty good idea of what the scale of battles would be. Now, for lots of people (and myself included most of the time) auto-resolve will be the preferred choice. One of my biggest pet peeves as a gamer is feeling like I have to fight through every battle myself. So this is an area that beta testers and us will be disc... [read more]
Dev Journal
Hey Everyone! While we've been busy on all sorts of things (Betas, mostly), the seats in the office that once collected dust are starting to fill! We've added 3 new people to the team over the last 2 weeks... Kay Fedewa Kay is a local Michigan-bred Artist who's spent the last 2 years on the fantastic comic series The Blackblood Alliance . She enjoys playing Demigod as Sedna, and will be taking several of the art related tasks off my plate so I can... [read more]
Dev Journal
The Elemental game development project at a glance
For those of you who aren’t game developers I thought I would write up a quick article on how modern games are made. In the old days… You would code up the game. There was simply “the game”. The development team would code their largely from scratch. Now… Games are broken up into many different parts. For the sake of simplicity, we’ll divide it into the two main parts: “The Engine” and the actual game. Civilization IV licensed Gamebryo for its engine.&#... [read more]
Dev Journal
Don’t get excited. It’s still primitive. It will still randomly corrupt your boot disk, kill random pets, and make small children cry. But here’s what’s new: ------------------------------------ Change Log - Beta 1b Update (0.25.015 on Impulse) ------------------------------------ [Refreshed 0.25.014 build to fix an intermittent crash bug on launch and to change unit costs to 1 gp per turn.] - New Features - + Info Cards Displaying rollover data - Game obj... [read more]
Dev Journal
…It is time to discuss….DEATH!!!! (or at least combat)
Starting next Monday, we begin work internally on the Elemental combat system. It won’t see the light of day for months (tactical combat part anyway). But this is the place to discuss how you would like it to work. Right now, a unit has Attack, Defense, Hitpoints, and speed. It’s very straight forward. When in battle, other factors come into play too (range of attack, height, and cover). But obviously there are a lot of other factors that could be looked at. Blu... [read more]