Journals
Dev Journal
Elemental Beta 1G Friday Update
Greetings! We’re still going to have an official Beta 1G update next Thursday but we didn’t want to wait until Thursday to get these bug fixes to you so that people could play the game over the weekend. Here’s what got checked in: + Fixed crash when loading a save game with a unit type that has ability bonus options selected + Fix for stuck turn button caused by auto-patrolling creatures with invalid positions being unable to set a patrol destination and never allowing th... [read more]
Dev Journal
Elemental BETA 1G: READ ME FIRST.
We’re in the process of publishing the new beta right now. WHAT WE ARE LOOKING FOR: Compatibility . Does the game run on your computer. If not, what problems are you experiencing. Game mechanics. We’ll be making a series of journals where we will be putting up topics to discuss. The beta serves as a reference for users. PLEASE MAKE SURE YOU READ: https://forums.elementalgame.com/364444 https://forums.elementalgame.com/364285 NOTE... [read more]
News
GamePro DRM Analysis, Interview with Brad Wardell
GamePro magazine did an analysis of Digital Rights Management (DRM) in PC games, and among the people interviewed for this story was Stardock CEO, Brad Wardell. This analysis takes an in-depth looks at piracy from several different views, including those of industry professionals and “pirates” themselves. This is a must read for anyone who enjoys PC gaming. “Every copy protection scheme gets cracked, it's just a matter of time," Stardock CEO Brad Wardell tells Game... [read more]
Dev Journal
Road Building…Your thoughts?
We really want to avoid having to build “workers” or some other construction unit to build out of city improvements. But at the same time, we’d like it to be more interesting than simply clicking “build road to city X”. What do you think? [read more]
Dev Journal
Tomorrow afternoon we anticipate releasing Elemental Beta 1G. This is the last of the Beta 1 series. To reiterate, our betas are not your typical beta. They’re effectively alphas in that there is very little “game” there. It’s mostly about getting early adopters and us talking together about game mechanics and giving each other ideas. I’ve written this before but in a modern TBS game, it’s 80% engine/assets and 20% “game” (in other genres it’s more like 90% engine/asse... [read more]
Dev Journal
Elemental Beta 1G will be this week
Last week we got bumped due to the ImpulseTV launch and the Sins of a Solar Empire update (both happened on Thursday which was our beta update). So this Thursday we expect to release beta 1G. Questions? Q: Will it be fun? A: No. Q: Will it at least not cause my eyes to bleed? A: No. It will still cause eye bleeding. Q: What about the root kits? Does this beta get rid of the root kits? A: No. Our malware requires the root kits to be installed. Q: Does ... [read more]
Dev Journal
Boogie's Thoughts on Chancellors, Cities, Snaking and Secession
Of all the aspects of Elemental, none seem to strike a nerve quite like the handling of cities. Automation, size, uniqueness, too many in the world or too few...everyone has their take on how cities should feel. I believe, above all else, the worlds and nations of Elemental need to grow in a manner parallel to how RPS maps feel...in other words, elimination city spam without eliminating the joys of city building. To that end, we're doing something that (I believe) hasn 't been d... [read more]