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Elemental: Reforged - Now in Early Access

Create a character and lead your civilization in this epic, turn-based fantasy strategy game. Design units, research technology, learn magical spells, send adventurers on quests, craft magical items, trade or battle other civilizations for dominion of worlds of your imagination.

Steam Key provided with Early Access purchase

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Early Access Info

Why Early Access?

Elemental: Reforged is a new game that combines and remasters content from three different games in the Elemental franchise: War of Magic, Fallen Enchantress, and Sorcerer King. Many different elements of these games were very popular with our players back when these games were released, but we would like to work closely with our players and the community to determine which of these features and game elements they would like us to include and expand upon, and which of the features are no longer interesting to modern audiences. We believe that Early Access is the best way to achieve these goals.

Approximately how long will this game be in Early Access?

We currently have roughly three months of content updates planned. We may extend this period and add more features and content based on the response we get from the players and the community; for example, players may ask that we upgrade certain graphics even more, or conversely be happy with the graphics but ask for more depth in itemization.

How is the full version planned to differ from the Early Access version?

Our initial launch into EA will already be a solid playable game that combines elements of three previous games, much of which is no longer functional on modern PCs. Once this is being played by live players, we will begin executing on our roadmap, which will be public. We intend to add additional features like a combined Campaign, a unified Essence magic system, a Map Editor, and robust Mod support including Steam Workshop integration over the course of Early Access. The full scope will depend on how much more work the community values on each of these features, plus any others that are requested along the way.

What is the current state of the Early Access version?

The core of the above game is already complete, including the most important central technology lift of converting the old games into a 64-bit DirectX 11 core game while still keeping the base functionality of all three old games. Before EA launch we intend to continue upgrading the graphics, especially character models and the UI, and verifying QA elements like hardware compatibility. We expect it to be a good experience at launch, and then add additional content and features over time.

Will the game be priced differently during and after Early Access?

We don't plan to change the price unless community feedback significantly extends the Early Access period and we add major new features. If this happens, we would consider increasing the base price over time as features are implemented, but early supporters should feel that their involvement was worth it.

How are you planning on involving the Community in your development process?

We will be communicating with the community on a daily basis through our network of Steam forums, Discord, our own Stardock forums, and various social media. We will discuss upcoming features, take polls, and share our progress very openly.