Releases March 17, 2026

Journals

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Dev Journal


We’re back..

Ah, vacation is over.  So much to do.  The next public beta is scheduled for Thursday, February 4th.  That build should have the dynasties and quests in it.  Don’t worry, it will NOT be fun yet, I promise. I try to suck out all the fun in the betas. I need to.  Below is a picture of me at work that might help: [read more]

Dev Journal


Elemental: How I Spent my Christmas Vacation

Remember Christmas-time back in grade school? You'd wrap up your assignments, have some parties, then go home for TWO STRAIGHT WEEKS of toys and relaxation? Well, because of the way things fell this year, the staff at Stardock was also granted the gift of 14 days of off-time over the holidays. It's been great, and while visions of Elemental still dance in our heads (I have some new ideas about population growth for next Monday) we're all thoroughly enjoying the time away from our desks. &nb... [read more]

Dev Journal


Elemental: Quest Discussion Part 2

In part 1, we talked about quests in general.  Now it’s time to get to the heart of the matter. Step #1: CLASSES of quests As one player put it, quests have to be broken up into components. Think of these as the building blocks of a quest (or “bricks” as one user put it). How are quests initiated? Here are the ones that come to mind: 1. Some tiles would contain an object that when a player enters that tile, triggers a quest event. These tiles would appear on both the c... [read more]

News


Elemental: December Status Report

If you're interested in seeing where things stand, check out this recent journal entry: https://forums.elementalgame.com/372152 [read more]

Dev Journal


Elemental: Christmas time Status Report

Greetings! As we reach the end of the year, we can take stock of where we are and where we’re going next. …our story so far… About 3 months ago, we released the first “beta” of Elemental. Designed to let players help us mold the game mechanics, the beta has been going very well so far. Through beta feedback, the economic system for the game has been changed a great deal, streamline and generally put into place something that will be fun, deep but should also k... [read more]

Dev Journal


Elemental: Revisiting the Great Cities of (my) RPG Gaming

As of now, the Cities in Elemental are traditional TBS fare. You build them up, train units, harvest resources and give the AI key locations on which to focus their invasions. Building improvements on the map is kinda unique, but in general it's currently what you'd expect from settlements in any Turn-Based Strategy title. To you they are production centers...to your neighbors they're obstacles.   I'd like to improve the TBS city experience. Looking back, I don't really have any... [read more]

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