Releases March 17, 2026
Journals
News
GameSpot’s Impressions of Elemental at GDC 2010
The 2010 Game Developers Conference is in full swing in San Francisco this week, and a bunch of the Stardock crew is out there. GameSpot.com has got an updated looked at the upcoming Elemental: War of Magic and have published their latest impressions. “Elemental has seemed more intriguing each time we've seen it, and now that we've taken a closer look at some of its newly-implemented strategic elements, we're more excited than ever to finally play it. The game is currently sche... [read more]
News
Multiplaying Interview with Brad Wardell About Elemental: War of Magic
Multiplaying.net is a great gaming and podcast site, and their latest podcast edition includes an interview with Stardock’s Brad Wardell. The main topic of discussion is the upcoming PC game, Elemental: War of Magic . Head over to Multiplaying for links to listen to the podcast. http://www.multiplaying.net/2010/03/07/multiplaying-026-03-06-10-stardock/ [read more]
Dev Journal
As preorders are processed and new users begin downloading (and...gulp... playing ) Elemental, I wanted to extend words of both welcome and warning to our fellow adventurers.... - You are possibly (or definatly , at the time of this post) downloading the 0.291 build from last Friday. You should be on the lookout for v0.295, which we will be announcing one we get one last bug squashed - These are the last build of the Beta 1 cycle. This meens you'll be playing on the cloth map only, and ... [read more]
Dev Journal
Elemental: Limited Edition Specifications: 18x26” Elemental Poster Extended print manual with additional information on the world of Elemental (i.e. 200+ pages) Elemental extended musical soundtrack CD 18x26” cloth map of the world of Elemental Pewter Elemental dragon Price: $69.95 (Beta testers will be able to upgrade for $20 + S/H) The pewter piece dragon New Users: Elemental: Limited Edition Upgrade option for existing pre-order users: Soon We’re not kidding about the “Limited” aspect of this. We’re currently only planning to authorize the production of 10,000 of these. But for those of you who, like me, miss the “old days” of Ultima IV and such when games came with big maps, cloth maps and other goodies, here you go. [read more]
Dev Journal
In Elemental, the player is a unit in the game (the sovereign). Before the Cataclysm one presumes your character had a life. What was it? Each choice has a benefit to it. Examples: Masons get buildings built faster. Merchants have more money coming in per turn Swindler get bonuses on trade treaties Thieves get more loot Hunters are able to get "wild game” tiles they can build on. So what other types of professions would you li... [read more]
Dev Journal
Time Time Time. See what has become of me.
If you can’t do something well. Don’t do it. That’s been my philosophy on game development from the beginning. In Galactic Civilizations, it meant not having any multiplayer. We didn’t have the budget and resources to do multiplayer well. So we didn’t do it. In Elemental, single-player is our focus. But we have decided to have multiplayer and that means we are going to do make sure it is done right. Doing turn-based right Real-Time strategy games do well in multipla... [read more]
Dev Journal
The legend of the massive underground realm known as Calebethon survived the cataclysm. What we know comes to us from The Hiergamenon which remains our primary source of knowledge of life before the breaking of the world. Roughly two thousand years before the Cataclysm… As we already know, for a long while the mortals of Elemental held their own against the invading Titans thanks in large part to the power of the Magicians. These great sorcerers were able to go head to head wi... [read more]