Journals

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Dev Journal


Late Saturday Night stuff (in pictures)

Oh, she’s pretty.   Ah the Krax. She’ll lead you.   I can name my units     Yikes.   Mutant Children   I’m open minded [read more]

Dev Journal


Diplomatic Capital: Big Beta Tester Win!

The concept of diplomatic capital as a resource came from the beta community and WOW does it provide a lot of use. Diplomatic Capital can be earned through the diplomacy tree as well as certain very rare resources on the map. If you hold onto it, you gain advantages in the value of trading things.   Now, when trading with the AI, you never get a 1 to 1 ratio (you can’t trade 10 materials for 20 materials).  But what happens is that as players get... [read more]

Dev Journal


Fire and Death

  Greetings! I must say, this has been the best beta experience we’ve ever had.  I think one big reason for this is because Elemental is a brand new game. The sky has been the limit in ideas to try and retry. Today marks the one month from release date.  We’re pretty excited about how things are coming together.  The changes in performance and stability have been pretty dramatic along with the sheer amount of game balancing and AI changes. I do wish I ha... [read more]

Dev Journal


So it’s come to this

I’m listening to Enya. [read more]

News


HookedGamers Preview of Elemental

HookedGamers has posted a quick preview of the forthcoming Elemental: War of Magic. “If you are still unsure about giving a try to Elemental: War Of Magic, please know that these few facets I have talked about are just the icing on the cake. There are many more ways to have fun with Stardock's hybrid: you can do diplomacy, choose your kingdom from different races, build dynasties, research technologies and in the end, if you are still not happy, you have the option to mod the game... [read more]

Dev Journal


Watch this space…

Sorry we’ve not been posting as much. Things are moving so fast that it’s hard to keep up. Some highlights of work this week: Performance is MASSIVELY better. Been doing a lot of focusing on stability. Been tightening up the game mechanics considerably and taking into account the many discussions here. Tactical battles are much better AI is much better A lot better filling out of the tech trees to balance things. A lot of work on the quest system to ... [read more]

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