Releases March 17, 2026
Journals
Dev Journal
Fallen Enchantress: Being the better person
Gone are “points” to throw into stats. Instead, players gain special abilities when they level up. The higher the level, the more exotic the choices become. [read more]
Dev Journal
Making the world a better place–literally
In the world of the Fallen Enchantress, settlements gain their resources directly from the land they occupy. While there are still the occasional (i.e. rare) resource hoard like you saw in War of Magic, Fallen Enchantress concerns itself far more with how players make use of the terrain. Some users asked what paths to victory Fallen Enchantress would have. One way to look at it is that as the Channeler, where are you placing your essence? Into grand armies? Into creating powerf... [read more]
Dev Journal
Fallen Enchantress- Production, Population and Terrain
Forget everything you know about the WoM economic model. Food is gone (as it exists in WoM), housing is gone, global population is gone, specialists are gone (improvements don’t use population), materials are gone, resource multipliers on city level up are gone, fixed build times are gone, unlimited improvements are gone (you can never make more than 1 of an improvement in a city). In Fallen Enchantress a city has one production queue. The amount of production a city generat... [read more]
Dev Journal
There are random events in Fallen Enchantress. They are rare. They don't make the player's life easier. [read more]
Dev Journal
The world of The Fallen Enchantress
If you’re just joining us, welcome to the second strategy game in the Elemental universe – Fallen Enchantress. Like War of Magic, Fallen Enchantress is a turn-based strategy game set in the world of Elemental. Unlike War of Magic, Fallen Enchantress takes place in a much less…civilized part of the world. The beta for Fallen Enchantress is expected to begin this Fall but in the meantime, we’ll start showing you some bits and pieces of what we’re working on. Setting up your... [read more]
News
Elemental: War of Magic v1.39 Beta Released!
Stardock is excited to announce the release of the v1.39 beta update for Elemental: War of Magic . Current customers can update to the latest version via Impulse by showing pre-release version in their options, this update includes a variety of updated features and fixes. Full changelog is available here , but here are some highlights: Large number of balance tweaks Improved path finding. Improved performance and stability Improved enemy AI Get more info at http://elementalg... [read more]
Dev Journal
Elemental: War of Magic v1.39 Beta Change Log
Here is the complete change list for the v1.39 beta: + Training Times for soldiers reduced based on population + Reduced reliance on critical sections to improve performance, decrease chances for a race condition + Weapon and defense rolls are now bell curved (rather than a single strike attempt, many strike attempts are simulated for more normalized damage) + AI bonuses reduced. At normal difficulty the AI gets the same stuff as player. + ZOC reduced + Quests n... [read more]