Journals

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Dev Journal


Beta 3 Status Update

      Beta 3 has been pushed to next week.  Sorry for the delay but we want to make sure it is what we want before we release it.     So lets talk a little about what it will include.   1. Monster rebalance.  Monsters have been given strengths and weaknesses.  There are a lot more vulnerabilites to various damage types, and monsters have a wider range of attack types. 2. Weapon rebalance.  Weapons gain new abilities, arm... [read more]

Dev Journal


Fantasy Strategy Game Visuals

Here are some screenshots of fantasy strategy games that I’ve played over the years (or ones I’m interested in). What is cool is how visually different they all are from one another. Fallen Enchantress (beta):   War of Magic:   Fall from Heaven: Warlock: Master of the Arcane (beta):   Heroes of Might and Magic VI: Conquest of Elysium 3 ... [read more]

News


Fallen Enchantress Preview from GamesRadar

GamesRadar got a look at Elemental: Fallen Enchantress recently, and they have posted their preview! “From what we've seen of the game, it certainly looks like Stardock is making good on its promises. The unit customization is insane, allowing players to essentially build their own units from a few templates. Give a healing unit a mace, change their armor, and adjust some skills and suddenly you're controlling an army of armored paladins, ready to charge into tactical battles. Take awa... [read more]

News


Rock, Paper, Shotgun on Fallen Enchantress

Rock, Paper, Shotgun has their look at the upcoming Elemental: Fallen Enchantress up and here’s a brief look at what they have to say. “With the assistance of the brains behind Civ IV supermod Fall From Heaven II , Stardock have sought to address complaints, expand everything that’s capable of expanding and deliver the successor to Master of Magic that I’ve been waiting for since I was knee high to a grasshopper.” Read the full article at RPS. http://www.rockpapersho... [read more]

Dev Journal


Make a better game–limit the player

Stardock’s Jon Shafer has a great article on game design that has been spreading like wild-fire around the Internet. With regards to the strategy genre in particular, restrictions on unit movement is one of the best examples of how limitations can make a game better. The inability of land units to enter water is why ships are so valuable – and just plain cool. Gaining access to new units with unique ‘powers’ is a major motivation for many players. Just like in economics, scarcity is w... [read more]

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