Journals
Dev Journal
If you’ve ever played D&D with friends, you no doubt got a feel that you were adventuring in a world that was much larger than just your party. Elemental is, in a way, about building that world. Each game of Elemental is meant to be different and customizable in such a way that players can make those worlds theirs. For us, that means having a world that feels organic. As you build things up, things begin to happen automatically. There isn’t a ton of micro management in ... [read more]
Dev Journal
Elemental: EARLY test of the engine
This was an early engine test. The guys made me promise to put a disclaimer that the final game will not look like this and that it’s MUCH better looking than this. [read more]
Dev Journal
The Titans of old long used men as pawns in their proxy wars on Elemental. But men were often unpredictable. It came to pass that some of the Titans with the darkest of motives began to take the strongest, most ruthless, most consistently evil of men and used them as the basis to create a new race of mortal - The Fallen. The architecture of the Fallen is very alien from that of men. More savage. More violent. But also more practical. [read more]
Dev Journal
Well today I have to start putting together all the assets that are going to need translation so that we can get that going. For Elemental, the plan is to have a much much higher level of writing quality than we had in previous games by bringing on professional authors and editors to help. So what sorts of things do we have in mind? The Factions There are 12 named factions (races) in Elemental. In addition, players will be able to create and submit their own factions to be ... [read more]
Dev Journal
...don't allow this. edit: I just realized what I tease this would be for users hungry for more info on the game. I promise to put something of greater significance up in the next week. But seriously, that's a horrible starting location [read more]
Dev Journal
One of the things that has been driving Demigod beta testers crazy is that they aren't used to how Stardock does betas. A lot of them came from the Gas Powered Games community so they don't realize that Stardock betas tend to be very primitive. With Elemental, we may drive the point home by having the first beta of the game only use the cloth map instead of the actual game engine for game play. The idea is, if it's a good game, it should be reasonably fun even without fancy ... [read more]
News
Elemental Interview at Rock, Paper, Shotgun
Rockpapershotgun.com has an interview with Brad Wardell about Stardock’s upcoming title, Elemental: War of Magic. The interview covers a few things, including a chat about user-generated content and more! “Brad Wardell: The in-game tools of Elemental are designed to let players create their own items, their own worlds, their own graphical elements to the world, their own creatures, their own races and pretty much anything else they might want to expand the game. They&... [read more]