Releases March 17, 2026

Journals

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Dev Journal


Elemental: scale of power

Our story so far… In Elemental, you design your own units. The only units you can create in Elemental are either men or Fallen. So that we can kill any illusions now: There aren’t cities where you get to crank out armies of Unicorns and dragons or goblins. There are dragons and trolls and other such creatures in the game. But they are rare, special and have to be recruited. Your units start out as peasants. And you can train them (which gives them more HP) and y... [read more]

Dev Journal


Elemental: Tactical battles

One of the major differences between a game like Galactic Civilizations and Elemental is going to be the tactical battles. Players won’t have to actually fight these if they don’t want. If you’ve played Galactic Civilizations, you can pretty much imagine how the tactical battles in Elemental will work in the sense that they’re really just the next step from what we had in GalCiv II. The idea is that you zoom in to a given battle and you see all your units there. From there, y... [read more]

Dev Journal


Building a fantasy world

If you’ve ever played D&D with friends, you no doubt got a feel that you were adventuring in a world that was much larger than just your party. Elemental is, in a way, about building that world. Each game of Elemental is meant to be different and customizable in such a way that players can make those worlds theirs.  For us, that means having a world that feels organic. As you build things up, things begin to happen automatically. There isn’t a ton of micro management in ... [read more]

Dev Journal


Elemental: EARLY test of the engine

This was an early engine test. The guys made me promise to put a disclaimer that the final game will not look like this and that it’s MUCH better looking than this. [read more]

Dev Journal


The Fallen

The Titans of old long used men as pawns in their proxy wars on Elemental. But men were often unpredictable. It came to pass that some of the Titans with the darkest of motives began to take the strongest, most ruthless, most consistently evil of men and used them as the basis to create a new race of mortal - The Fallen. The architecture of the Fallen is very alien from that of men. More savage. More violent. But also more practical. [read more]

Dev Journal


Elemental: Text Assets

Well today I have to start putting together all the assets that are going to need translation so that we can get that going. For Elemental, the plan is to have a much much higher level of writing quality than we had in previous games by bringing on professional authors and editors to help. So what sorts of things do we have in mind? The Factions There are 12 named factions (races) in Elemental. In addition, players will be able to create and submit their own factions to be ... [read more]

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