Releases March 17, 2026

Journals

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Dev Journal


Tentative Elemental Development Schedule

For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar.  For those of you aren’t, welcome! Early next year we plan to release a new turn-based PC strategy game called Elemental .  Our games typically have 3 betas and then a private “gamma” and then release.  We use the beta to mean truly unfinished, not feature complete but playable (we also use the term “alpha” for truly unfinished but not playable be... [read more]

Dev Journal


Elemental & Civilization 4

Those of you who know me and the GalCiv team (who are now all on Elemental) know we’re huuuuge Civilization IV fans. If you don’t have Civilization IV, I’m not saying you’re a bad person for not having it.  But I’m not saying you’re not a bad person either.  Though, wait until it shows up on Impulse next month before buying it if you haven’t already. Anyway, at GDC, Soren Johnson (designer of Civ IV), myself, and Paul “Mormegil” Boyer) had a long lunch together and talked about th... [read more]

News


GameSpot’s GDC Preview of Elemental

It seems everyone is still trying to catch up from all the news from this years GDC, and GameSpot has posted an interview with Brad Wardell with the topic being Elemental: War of Magic.  “To begin with, Wardell reiterated his commitment to getting the game into a testable, playable state earlier than usual. Stardock plans to run a "beta zero" phase, where a working prototype of the game, using extremely simple art assets, will be made available to a small group of beta testers to... [read more]

News


Elemental: War of Magic - New Video from GDC '09

The Stardock crew are at the Game Developers Conference this week, and one of the highlights is Brad Wardell showing off a new video of the upcoming, Elemental: War of Magic.   [read more]

Dev Journal


Elemental: War of Magic – GDC Video Walkthrough

Check out this video of Elemental: War of Magic, which was shown at the 2009 GDC.   [read more]

Dev Journal


Elemental: Community Support Part I

Now for those of you who know me, none of this will come as a shock.  For Elemental, one of our chief goals is to make a game where the community can keep it going forever and ever. That means automating as much as possible in game from our standpoint. We want people to mod and mod and mod the game. For instance, if someone wanted to make Carcassonne (I think that’s what it’s called) I want people to be able to do that with Elemental. What people don’t understand about Elemental i... [read more]

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