Releases March 17, 2026

Journals

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Dev Journal


Researching Techs

This is a very very early implementation of the research screen. We have a lot of work to do on research as we’ve been experimenting with lots of different ideas for the past few months. The goal was to have something very different from Galactic Civilizations but also something that is easy for people to add their own techs, distinguish different factions with their own techs, and allow for infinite researching. In this UI, the player has researched the ability to res... [read more]

Dev Journal


Comparing notes

This week our friends from Ironclad were visiting to discuss strategy on an assortment of future projects.  One of the fun things was showing Elemental and comparing notes on different engine techniques – ways of doing cool stuff on screen without having requiring crazy hardware. One of the things the team here has spent some time on is on fonts.  It’s amazing how crappy font handling is in Windows IF you’re not putting it on a dark background.  DirectX 11 apparently will fix... [read more]

News


Elemental: War of Magic on Facebook

We have setup a fan page on Facebook for the upcoming PC game, Elemental: War of Magic .  The fan page on Facebook is another place fans can get together and post article, links, etc. about Elemental.  We will also have some giveaways in the future as well, so you definitely don’t want to miss out on that! If you are on Facebook, just head over to the page and hit the “become a fan” button.  See you there! Link  – Elemental Facebook page ... [read more]

Dev Journal


Elemental: Updated screenshots

As we reach the end of June we’re racing ahead towards trying to get an alpha out sometime in July along with the beta at PAX. Here are some screenshots of where things are (some old, some new): Note: Shadowing isn’t in yet so these are not representative of what the final game (or even the beta) will look like. Cities exist on the map itself. Clicking anywhere on the city will bring up the city menu.   Players can zoom in and out as they see fi... [read more]

Dev Journal


Fun with level of detail

One of the cooler technologies that has really come of age in the past few years is level of detail. It doesn’t get as much attention as it deserves. But it’s a big, big deal in terms of letting us make a game that scales seamlessly from an old laptop all the way up to a Core I7 system with a monster video card. Level of detail lets us seamlessly use different models and assets depending on the level of detail a user needs. To illustrate this, let me use something as simple and ... [read more]

Dev Journal


Elemental: June 2009 FAQ

Our friends in the Demigod community seem to like having journal entries that answer a lot of questions in one swoop so we've decided to do the same in Elemental. Q: What is Elemental? A: Elemental is a fantasy strategy game (turn-based) developed and published by Stardock Entertainment. In it, players take on the role of a powerful sorcerer known as a "Channeler" whose goal is to build a kingdom and restore the devastated world of Elemental back to its former ... [read more]

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