Releases March 17, 2026
Journals
Dev Journal
Elemental: BETA OBJECTIVES AND SCHEDULE
This week Elemental Beta is to begin. It will go out to all users who have pre-ordered it. For the rest of September, new users will be able to pre-order and join in as well and then it will be closed (people can still pre-order but they won’t get access until we roll out Beta 2. ALL REPORTS can go here: Elemental BETA forum . BETA OBJECTIVES BETA 1 Initial Build: Basic Compatibility Beta 1A: Initial Gameplay Skeleton Beta 1B: Initial Economic system Implemented Beta 1C: Initial AI system Implemented Beta 1D: Initial Diplomacy system Implemented Beta 1E: Initial Dynasty system implemented Beta 1F: Initial Magic system implemented Beta 1G: Initial Quest system implemented BETA 2 Initial build provides basic multiplayer (player hosted – client/server) Beta 2A: Persistent stat tracking Beta 2B: Stardock hosted option. Beta 2C: Stardock hosted persistent games Beta 2D: Stardock hosted persistent universe game (persistent dynasties) [read more]
Dev Journal
Elemental: Evolution of the game’s graphics already
The game’s graphics engine (i.e. the MAIN graphics) won’t go into beta until January 2010. But to give you an idea of how far things have gone already let’s take a look: 2006: Society rendering engine. 2007: First Engine port from Society . [read more]
News
User Videos from PAX 2009 of Elemental: War of Magic
People who attended this years PAX have been posting pics and videos of their experiences, especially with the demo of Elemental: War of Magic. The videos below come courtesy of Multra . [read more]
Dev Journal
Elemental Art Assets for public use
We’re going to organize these online better but in the meantime.. [read more]
News
Shacknews Takes a Look at Elemental Screenshots
The fine folks at Shacknews.com grabbed some screenshots of Elemental: War of Magic and gave them a thorough look. “While the art style for Stardock's Elemental: War of Magic is pretty snazzy, screenshots are really only showing half of the story. During a live demonstration at PAX, the other half became immediately apparent: it's all about the zoom.” Read the full article at Shacknews.com . [read more]
Dev Journal
Elemental: Max number of players = infinite
In Galactic Civilizations, we had minor races which players had relatively little control over their existence. In Elemental, 32 players will be the maximum number of major factions that the game will start out with but that doesn’t take into account of minor factions and vassals. In Elemental, one of your abilities will be the governing ability. The more cities under you control, the more overhead cost there is to run your ever growing kingdom. At some point, it may become advisable to turn some cities into vassals. A vassal state is a city (or group of cities) that is originally founded by the player but has been made independent by that player. It becomes its own independent faction controlled by the AI. Initially, as a vassal, it is allied to you. But being independent, all bets are off of what happens in the future. It may join up with someone else, combine up with other vassals to form a new kingdom, or even go on its own to try to become a major faction in its own right through a path of conquest. One could picture a large game where there might be dozens of vassals who form ever changing alliances throughout the game. [read more]