Journals

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Dev Journal


The art of map generation

Ever noticed that most games don’t have randomized maps? There’s a reason for that.  Doing them very well is really hard. Probably if I had to do it over again, I’d be tempted to not have random maps. But as a gamer, I just find random maps to be too important not to have. It’s a big issue with me that I feel like each game is a new game. Since Stardock is closed for the 4th of July holiday, a few of us are just working on stuff that we enjoy. My long time friend, Paul Boyer,... [read more]

Dev Journal


Elemental: Geek Out Series begins

You have entered the best part of the beta process. [read more]

Dev Journal


Elemental: BETA 3 Change Log

It’s been 6 days since Beta 2-A.  Here’s what’s new in this week’s beta: * Gameplay * Overview : This is a major beta update to Elemental.  Beta 1 was a concept test. Beta 2 was an engine/multiplayer workout. Now, beta 3, we get into THE GAME.  Major new elements: The Empires are enabled The Fallen races are now enabled ALL technology trees are enabled Diplomacy is enabled Magic System overhauled Head’s up... [read more]

News


Elemental Beta Key Giveaway at Voodoo Extreme

VooDoo Extreme got their hands on five beta keys for Elemental, and are running a contest to give them to a lucky few. Get all the details here. Link [read more]

Dev Journal


Official Elemental Spellbook Wishlist

The purpose of this thread is to let players suggest spells they would like us to use. The Rules A given spell must be something that the computer AI can reasonably be expected to use as well. Definition of a Spell: A spell needs the following items: Spell Name Is it Strategic or Tactical? Arcane Knowledge required to acquire Mana required to cast Does it require any shards to be controlled? Spell Effect What Spell Book wo... [read more]

Dev Journal


Zooming: Better or Worse?

Which do you prefer?   Units to scale as they zoom or to stay a fixed size? [read more]

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