Journals

[
Page: 1 ... 4 5 6 7 8 ... 135
]

News


Discord AMA for Elemental: Reforged on October 22nd

Join us on October 22nd for a Discord AMA on Elemental: Reforged Join the Discord The developers at Stardock are going live on Discord October 22nd to answer your questions about the creation of  Elemental: Reforged . 📍  Elemental Discord 🗓️ October 22, 2025 3PM - 4:30PM EST [read more]

Dev Journal


Dev Journal #11: Modding your own Fantasy World

The Elemental series is, by far, the most expansive that Stardock has ever made; most of it was barely exposed to the player base in our quest to reduce memory. This time, not only can we expose it all, we can enhance it and integrate into Steam Workshop. The dated visuals of Elemental: Reforged do have one major advantage: It makes modding a lot more approachable and easier. Let’s take a look at what we have and what we want to do. The Tile Editor Every cup, every barrel, every table... [read more]

News


Early Access Coming to Elemental: Reforged on October 23, 2025

Remaster of Classic Fantasy Strategy Game Series, Elemental: Reforged , will Enter Early Access on October 23 Elemental: Reforged combines War of Magic, Fallen Enchantress and Sorcerer King into a single unified fantasy strategy game experience Add to your Steam Wishlist Stardock Entertainment announced today that its remaster of the Elemental fantasy strategy game series, Elemental: Reforged , will enter Early Access on Thursday, October 23, 2025.  Th... [read more]

Dev Journal


Dev Journal #10: Gameplay Updates

This Dev Journal covers what we are doing and what we are thinking of doing with Elemental: Reforged . We want to hear your thoughts! Change #1: There are NO premade characters Procipinee, Relias, Verga are still in the game, but they are no longer playable characters. We want this game to lean much more heavily into the sandbox, so you start the game by creating a character. Change #2: You start out alone No entourages. You are alone. The starting area monsters have been ... [read more]

Dev Journal


Dev Journal #9: Visual Progress

We are working on improving the visuals for Elemental: Reforged . While we can’t get it to “AAA 2025” levels since this is a 2009-era engine, it’s amazing how far you can get only with stone knives and bear skins. Since this is a Remaster++ and not a sequel, I think most people will understand if our goal is to make the graphics better. New bullet point: Graphics now 25% less bad! But with modern hardware or even old hardware (by today’s standards), there’s a lot we can do with the old e... [read more]

Dev Journal


Dev Journal #8: The Benefits of 64bit

What 64bit means 2GB of RAM is enough In MY day, a megabyte was a lot of RAM, so when designing Elemental , the 32-bit memory limit meant nothing to me. I knew what it was, but it was such a gigantic number (4GB, but 2GB in practice) that I didn’t consider the ramifications of the design. This was going to be a PC-only game, so what did I care? Ah younger, naive me. I wanted to make Master of Magic , but I wanted an RPG world where every unit, city, and being was unique. Every character h... [read more]

[
Page: 1 ... 4 5 6 7 8 ... 135
]