Releases March 17, 2026

Journals

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Dev Journal


Animondays - The Ebb and Flow of Magic

Greetings, Just a short entry this week, since I’m working on cutscenes, which need to stay under-wraps for a while. One of the shots you’ll be seeing when FE hits 1.0 involves...GASP...shards of magic   One polish points I wanted to pull off was to have the magic from the crystals wisp off and either dissipate or come back to to the shard. I got pretty close to this effect at a different time when playing with ‘caustics’: the simulation of water refraction... [read more]

News


Elemental: War of Magic 1.2 Update is Out!

The v1.2 patch for Elemental: War of Magic has been released today!  Current customers than find the update via Impulse, and you can go to the following link for the long list of changes. https://forums.elementalgame.com/408299 Some changes include: Raze city no longer requires a tech and is available right off the bat for all of your cities. Prestige penalty for multiple cities has been broken out in the Other category on the city screen (instead of being a part ... [read more]

News


Gaming Nexus Interview with Derek Paxton

Gaming Nexus has an interview up with Stardock’s Derek Paxton, and discusses the upcoming Elemental: Fallen Enchantress. “ So how have things been since you started at Stardock? What kinds of changes have you implemented since you got there? The biggest change has been in formalizing processes around production. Previously Stardock's games team was a small but successful part of Stardock's total business. Although Stardock had excellent management of the busin... [read more]

Dev Journal


Fallen Enchantress–creating cut scenes

Here’s a video of Scott (Boogiebac) working on some cut scenes for Fallen Enchantress. [read more]

Dev Journal


Animondays: The Sweet Release of Death

Hey everyone! This weeks animation forgoes the step-by-step rundown for a fast-n-fancy timelapse.  It’s cool seeing all the little tweaks and adjustments that go into these animations, though you never get to properly see milestones as catalogued in the step-by-step versions. Perhaps I can go with a hybrid next time. Todays motion sees the end of one of the 10,000 ‘Butchermen’: human sacrifices that went unaccepted by Curgen at the Red Spring. This is the day they&rs... [read more]

Dev Journal


Technology in Fallen Enchantress

  In my opinion, the biggest issue in War of Magic is game pace.  Some things we can improve.  We can speed up the early game, we can even out the progression of spells, armor and weapons so it doesn’t feel like they obsolete older versions too quickly, but are still worthwhile upgrades.  But the tech system is a giant pace imposing beast that cannot be avoided. Which is unfortunate, because conceptually I like the tech system in War of Magic.  It fits with t... [read more]

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