Journals

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Dev Journal


Countdown: 1 day to release

In less than 24 hours, Fallen Enchantress will be released in its 1.0 form! I'm in a bit of shock just thinking about it.  Two full years of development. It's hard to believe how fast the time has gone by. Around 1pm EST on October 23, the game will be released.  If you order it sooner, it'll be the last Beta (0.99) and it'll upgrade to the 1.0 version. I went around the office today to interview more people who worked on the game.  Here's their story: ... [read more]

News


Fallen Enchantress: "Stardock has outdone themselves"

As some of you may recall, when Elemental: War of Magic was released in 2010, no one was more vocal or more specific in the shortcomings of that title than QT3's Tom Chick. Stardock took the criticism of that game to heart when it "reimagined" a TBS fantasy strategy game that ultimately manifested itself as Elemental: Fallen Enchantress.  From the quick impressions: Stardock has really outdone themselves this time. If you like turn-based strategy games, if you like fantasy, even... [read more]

News


NeoGamr Talks with Stardock’s Derek Paxton

NeoGamr has shared an interview with Stardock’s Derek Paxton about the soon to be released Fallen Enchantress . “ What were your goals in developing Fallen Enchantress? I believe in the concept of Fallen Enchantress, 4x strategy in an RPG world. I saw a lot of potential in that concept and an opportunity to make a game that I would love to play. I believe in Stardock as a world class developer of strategy games, and I was honored to be able to join that team.” Read the f... [read more]

Dev Journal


Countdown: 2 days to release

Only 2 days left until release I don't want to sound sappy here but we have been really touched by all the support we've gotten from you guys over the past couple of years that we've been working on this. One of the motivations for making so-called "niche" games is that we really enjoy our tight knit communities.  We enjoy hanging out with you, listening to your ideas, arguing different game designs, etc. Earlier today, we went "gold" which simply means 1.0. I like to... [read more]

Dev Journal


Countdown: 3 days to release

If you're a game developer, you're going to appreciate today's video. In most games (and by most, I mean, pretty much all) the in game art assets are pre-designed 3D models. That is, when you play Starcraft or Civilization or your favorite RPG, the "tiles" were put together with Maya or 3D Studio or some other modeling program. The Kumquat engine, and therefore Fallen Enchantress creates its in-game assets through the Tile Editor (where the components were made with Maya and 3D... [read more]

Dev Journal


Countdown: 4 days to release

Only 4 days left! So let's talk about..The Fallen Enchantress. Originally, we were going to have a button that said "campaign" and the user would play through it and that would be that.  But instead, we've renamed it "Scenarios" for two reasons. First, because we wanted to pave the way for additional scenarios in the future that could be added in without needing some "expansion pack". After all, the Fallen Enchantress campaign was created using the built in modding tools.... [read more]

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