Releases March 17, 2026
Journals
Dev Journal
Fallen Enchantress Beta 4 Impressions
While the first impressions are still fresh, please go here: https://www.elementalgame.com/journals and vote on what you think of Beta 4. Thanks! [read more]
News
Fallen Enchantress Beta 4 Available for Download
Elemental: Fallen Enchantress Beta 4 is now available for download! Beta 4 is about your cities. The economic system has been redone and players will find a host of new options in creating and tweaking their empire. Decide which of your settlements you turn into military focused fortresses, research and magic focused conclaves or towns which support your empire by providing food and gold. Choose your city enchantments carefully, you can’t have more than your cities essence.... [read more]
Dev Journal
Fallen Enchantress 0.95 Changelog (Beta 4)
Important Note: If you get an error trying to run after updating please check the following fix: https://forums.elementalgame.com/429402 Features Added a new tile yield, Essence. Essence is the limit for how many enchantments that city can support as well as modifying some improvements (Clerics lower Unrest by 5% per Essence) and enchantments (Inspiration gives +1 research per Essence), or enabling some Improvements (you can't build a G... [read more]
Dev Journal
Elemental–the two year anniversary nears
Our story so far… Many many years ago while developing the universe for Galactic Civilizations we started working on a fantasy world. This world became known as Elemental. The plan was to create a trilogy of games: Elemental: War of Magic plus 2 expansion packs (2010, 2011, 2012) Elemental: Fallen Enchantress plus 2 expansions (2013 originally, 2014, 2015) and Elemental: (not announced) plus 2 expansions (the future if FE is successful). War of ... [read more]
Dev Journal
Elemental: Fallen Enchantress Beta 4 Preview
This next week we are hoping (but not promising) to put out the 4th beta of Fallen Enchantress. Beta 4 will be focusing on overall gameplay with special attention to the underlying city mechanics and user interface. We expect this beta to last approximately a month at which point we’ll be releasing Beta 5 which will be all about balance, fixing any remaining bugs, polish, etc. Here’s a video I did yesterday that shows how the start of the game has changed: ... [read more]
Dev Journal
The Art of the Starting position
The most delicate balancing act we perform in Elemental: Fallen Enchantress is the starting position. How close should monsters be? How powerful should those monsters be? How near should we place more powerful monsters? How many resources should be near? How many goodie huts should be near? What about quests? The user has considerable control over this based on their start-up settings. However, we all know that most people will go by the default settings – at least at first.&... [read more]
Dev Journal
Fallen Enchantress: Pre-Beta 4 AAR
Fallen Enchantress Beta 4 is still a couple weeks away. But I thought I’d share a brief game play example. It was Summer The black sorcerer had been wandering for some time… The world was healing from its wounds but was now dominated by monsters, demons, and men who would prey on the defenseless. He didn’t know what specific event finally made him decide to take a stand. Travelers slaughtered on the plains by bandits? A helpless proto-village overrun b... [read more]