Journals

[
Page: 1 ... 17 18 19 20 21 ... 135
]

Dev Journal


The problem with fantasy games

We’ve been blessed with a lot of fantasy 4X games in the past few years. Besides the Elemental games we’ve gotten Warlock, Age of Wonders 3, Eador, and soon Endless Legends. If you like fantasy games, I highly recommend checking them all out (except War of Magic which is inferior to all of them). Unfortunately, as game designers, we have an unusual challenge: Magic. Magic isn’t fair It is really really hard to write good AI in a game that literally allows players to conjure... [read more]

News


Leader Pack DLC Now Available for Fallen Enchantress: Legendary Heroes!

Expand your game with the latest downloadable content pack for Fallen Enchantress: Legendary Heroes. The Leader Pack DLC expands the options players have for the most legendary hero of them all: you. The Leader Pack adds an all-new sovereign to each of the game’s 10 factions, each of which provide fresh gameplay experiences with new abilities and items. Prove might makes right with the hardy but magically impaired General Tarth, bring death magic to the kingdoms of men with Sanjo o... [read more]

Press Releases (FE)


'Leader Pack' DLC Now Available for Fallen Enchantress: Legendary Heroes

PLYMOUTH, MI – April 24, 2014 -  Stardock released today the latest downloadable content (DLC), the Leader Pack, for its critically acclaimed turn-based fantasy strategy game, Fallen Enchantress: Legendary Heroes. The Leader Pack is available now through Steam for $4.99 at http://store.steampowered.com/app/292900/ , directly through Stardock, or through other retailers. The Leader Pack adds an all-new sovereign to each of the game's 10 factions. These leaders provide fresh ... [read more]

Dev Journal


What do you like LEAST about Fallen Enchantress: Legendary Heroes?

We had a great discussion about what features of LH players liked the most. Now, let’s turn it on its head.  What parts of Legendary Heroes do you like the least? This doesn’t have to be a feature list either, it could be elements of the game (or parts of the game) that you just find boring or frustrating or poorly thought out. Let us know! [read more]

Dev Journal


Elemental Status: April 2014

  This will be a fun week for Legendary Heroes.  On Tuesday we will be release the 1.6 patch as well as updated to the Quest, Loot and Dead World DLC.  Overall this is a balance patch based on lots of playing (this is a process that can go on forever in games like this).  But we also have a few good things in store. There is a fix that improves the randomness of item generation which is a significant fix, especially if you have the DLC’s (the more items you have, ... [read more]

Dev Journal


The financial model of LH updates

Greeeeeeeeeeeeetings my friends! This post is more for indie developers who want to know how much money things make.  First some basics on game budgeting: Every person on your game you should budget at $10,000 per month. It’s a good rule of thumb.  You should target a 25% “profit” on your game to cover the unexpected as well as for future growth Steady State income represents the gross income of your game without sales, promotions, new releases, etc. ... [read more]

[
Page: 1 ... 17 18 19 20 21 ... 135
]