Journals
News
Elemental: War of Magic on Facebook
We have setup a fan page on Facebook for the upcoming PC game, Elemental: War of Magic . The fan page on Facebook is another place fans can get together and post article, links, etc. about Elemental. We will also have some giveaways in the future as well, so you definitely don’t want to miss out on that! If you are on Facebook, just head over to the page and hit the “become a fan” button. See you there! Link – Elemental Facebook page ... [read more]
Dev Journal
Elemental: Updated screenshots
As we reach the end of June we’re racing ahead towards trying to get an alpha out sometime in July along with the beta at PAX. Here are some screenshots of where things are (some old, some new): Note: Shadowing isn’t in yet so these are not representative of what the final game (or even the beta) will look like. Cities exist on the map itself. Clicking anywhere on the city will bring up the city menu. Players can zoom in and out as they see fi... [read more]
Dev Journal
One of the cooler technologies that has really come of age in the past few years is level of detail. It doesn’t get as much attention as it deserves. But it’s a big, big deal in terms of letting us make a game that scales seamlessly from an old laptop all the way up to a Core I7 system with a monster video card. Level of detail lets us seamlessly use different models and assets depending on the level of detail a user needs. To illustrate this, let me use something as simple and ... [read more]
Dev Journal
Our friends in the Demigod community seem to like having journal entries that answer a lot of questions in one swoop so we've decided to do the same in Elemental. Q: What is Elemental? A: Elemental is a fantasy strategy game (turn-based) developed and published by Stardock Entertainment. In it, players take on the role of a powerful sorcerer known as a "Channeler" whose goal is to build a kingdom and restore the devastated world of Elemental back to its former ... [read more]
Dev Journal
For those of you not familiar with game development, most of the development is spent designing the engines and technologies that will be used by the game. In our case, about 2/3rds of the time is spent on that kind of thing. In many respects, this time is much like developing a traditional software application. Elemental uses a graphics engine that has been developed over the past couple of years for Society . Our previous games used an engine called Pear that... [read more]
Dev Journal
Elemental: Thoughts on multiplayer
The Elemental alpha continues to move forward now that the team is back on it full time. The first alpha that any users will see will look a bit like this screenshot. It's the game's cloth map (the strategic zoom mode). The idea for the alpha builds will be to nail down some of the basic game mechanics. Elemental is primarily a single player game. However, our intention is for the first public alpha to have Internet multiplayer in it. This may seem odd but we are thinki... [read more]
Dev Journal
I really like writing journals for you guys, but I have a problem where, if I dont have time to construct something interesting (with videos or picts), I tend to focus on other tasks. This isn't a lazyman excuse, I jsut don't want to shortchange our fans. Anyways, I found Twitter to be a great in-between for anyone that wants to be kept in the loop but dosen't mind their info presented sans-excitement . This is the first week we have everyone back from the Demigod time-vortex, so ... [read more]