Beta 3C "The Menagerie Update" for Elemental: Reforged is Now Available

Published on Friday, March 6, 2026 By redskittlesonly In Elemental News

Beta 3C "The Menagerie Update" for Elemental: Reforged is now available

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New and Upgraded Monster Lairs
Monster lairs now feature greater variety with new creature types including Ghouls, Bone Hounds, Feral Slaves, Embers, Prowlers, and Herglings. Lairs also drop more loot, with specific monster types tending to drop specific types of rewards and crafting ingredients. Guardian monsters will no longer wander away from their lairs.

New Tutorials
Four new step-by-step tutorials have been added covering terrain and movement, items and equipment, city building, and research and economy.

Gameplay and Balance
Monster defense and combat speed has been rebalanced across all levels. City economy has been adjusted with reduced food and gold multipliers, lowered food per grain bonuses, and adjusted city hub gold output. The AI is now more likely to research companies to field larger armies, and elemental attacks now correctly benefit from generic attack boost traits.

Campaign Fixes
Cities no longer lose food and resources when leveling up, and clearing army bases now properly rewards loot, including rings, amulets, belts, and rare crafting ingredients from Krax and Wraith bases.

 

Thank you to everyone playing and sharing feedback during Early Access, it's shaping the game heading into launch. Elemental: Reforged officially releases on March 17. 

 

 

Full Changelog:

Key Features

New and Upgraded Monster Lairs: Upgraded monster lairs with new creature types, greater variety, and specialized loot drops

New Tutorials: New step-by-step tutorials covering terrain and movement, items and equipment, city building, and research and economy

UI Improvements: Enhanced item and spell UI in tactical battles, improved borderless window mode, and fixed text clipping issues

March 9th, 2026 Update Changelog


Campaign Issues Fixed

  • Fixed Tutorial Completion Flow and Campaign UI Cleanup

  • Tutorial 1

    • Removed bad hardcoded sovereign name

  • Tutorial 2

    • Fixed Sentence Typos

    • Added Final Objective Popup

  • Tutorial 3

    • Fixed Unit Training Popup so it fits cleanly

    • Fixed waypoint camera cue

  • Prelude

    • Fixed issue where you cannot complete the campaign due AI player city

    • Fixed quest objectives not disappearing

  • Fallen Enchantress

    • Fixed game lock when winning certain battles in Chapter 5

    • Fixed issue where quest tooltip blocks clicking button to progress

    • Ensured you must visit all 3 villages in Chapter 9 to continue

  • Legendary Heroes:

    • Fixed looping dialog path in Slavers quest

    • Ensured game defeat screens and healing between battles at the Forge of the Overlord sequence

Mods

  • Fixed multiple bugs when uploading things to the steam workshop - most notably tags updating

  • Made sure that mod-dependent factions show up - ie when Sovereign Create Humans

AI Improvements

  • Fixed a crash when all AI quest choices have zero chance weight

  • Spellcasting

    • AI tactical spellcasting now properly validates spell targets

    • Made AI more likely to use summon spells

  • AI Champions now gather escort units when leaving cities

  • Units failing to join armies now return to the city instead of being stranded

  • AI auto-resolve now performs better against monster and minor-faction defenders

  • AI research gains now scale by difficulty

  • AI sovereigns now found their kingdom faster instead of wandering aimlessly.

Gameplay

  • Added New Necromancy Skill Tree and Abilities

  • Dynasty adjustments:

    • Dynasty birth pacing adjusted to support larger families with softer fertility dropoff

  • Ability changes:

    • Iron Guard now grants Pierce Defense per level instead of flat HP

    • Adjusted Abilities Costs:

      • Hopelessness - increased from 1 to 2

      • Horrific Wail - increased from 1 to 2

  • Updated crafting recipes:

    • Aspect of Fire

      • Removed 4 Refined Crystals requirement

      • Added 1 Clouded Ruby requirement

    • Aspect of Lightning

      • Removed 4 Refined Crystals requirement

      • Added 1 Clouded Topaz requirement

  • Content:

    • Added starter/lair content for Prowlers and Herglings, plus new Hergling monster unit data

    • Treasures, Locations and Lairs are now better sources of ingredients and give more loot

  • Misc:

    • Capital cities now spawn 2 extra City Defender guardian units

    • Fixed Armor Prereq bugs regards to using

    • Fixed issue where Trinkets become invisible

    • Ensured the quest that takes you “Dungeon of Intrigue” gives you gold.

Text

  • Adjusted certain Governor unit display names from Role-based to Proper Surnames

  • Ruah backstory reformatted

  • Siege Weapons are renamed to Military Tactics

Sound

  • Ensured all campaign/tutorial units use the same sounds as main game counterparts

  • Mounted units now play appropriate mount sound effects

March 6th, 2026 Update Changelog


Known Issues

Players may encounter a stuck turn within the Fallen Enchantress campaign when transitioning to Chapter 5

Campaigns

  • Campaign cities no longer lose food and resources when leveling up

  • Campaign army bases now drop loot rewards after being cleared

  • Krax and Wraith army bases in the campaign now give item rewards (rings, amulets, belts) and rare crafting ingredients when defeated

Gameplay

  • Made sure that champions are correctly awarded at the 25, 75 and 100 fame milestones

  • Resolved gold from combat not working correctly

  • Fixed Charm attributes to work as intended so that charmed units die at the end of combat

  • Death blow actually respects the 20 HP threshold

  • Guardian monsters will no longer leave their lairs

  • Grip of Winter expires when city is conquered

  • Tower of the Magi buffs units correctly as described

  • AI is more likely to research companies so that they get larger armies

  • Reduced food/gold multipliers on improvements

  • Lowered Food per Grain bonuses

  • Adjusted city hub gold output

  • Increased Refined Economics tech cost

  • Removed Catapults

  • Fixed Propaganda spell not correctly appearing

  • Dynasty system will produce more babies

  • Armor Sentinel animation updated to no longer attack over and over

  • Fixed quest reward units to properly adopt the player's faction when joining

  • Elemental (non-physical) attacks now benefit from generic attack boost traits like Cruel/Weak

  • Regeneration spell rebalanced

  • Summoned Burning Wraith works correctly on the first summon

  • Monster unit defense and combat speed rebalanced across all levels

  • Horrific Wail particle effect no longer loops indefinitely

  • All custom sovereigns now start with a race-appropriate weapon

  • AI no longer tries to recruit or attack transport ships

  • Special ability enchantments no longer consume radiance slots

Monster Lairs

  • Added in more monster lair variation on maps

    • New Ghoul

    • New Feral Slave

    • New Bone Hound

    • Ember

    • Prowler

    • Hergling

  • More loot drops from defeating monsters

  • Given monster types will tend to drop specific types of loot, especially crafting ingredients

Graphics

  • Added in the new intro video

  • Characters with broken textures on the back of their head when bald has been resolved

  • The trainable Sion no longer clips through his clothing

  • Fixed Troll camera angles in the Prelude Campaign

  • Fixed some male marriage candidates having a broken body skin texture

  • Changed Bazaar construction tile to generic placeholder

  • Removed effect attachments from Giant Golem weapon

  • Adding in new units for the summon the undead spells

Modding

  • Uploading and Accessing mods now correctly works

Optimization

  • Improved Borderless window resolution to correctly go full screen borderless when selected

  • Addressed multiple scenarios where the game would cause a crash

  • Added Quick Load (F9) keyboard shortcut

Tutorials

  • Added in new tutorials for terrain and movement, items and equipment, city build and research and economy

Text

  • Made sure long Sovereign names no longer are cut off

  • Made sure that text is properly wrapped

  • Resolved issues with duplicate spell unlock text being confusing

  • Fixed lots of missing strings throughout the game

  • New Relias intro when playing as him

  • Fixed missing objectives from quest popups

  • Fixed some bad characters throughout some descriptions and quests

UI

  • Resolved loading screens going black and disappearing to make the game appear as if it has been stuck

  • Fixed issues with some quests response buttons not losing their hover state

  • Fixed issues where the resolution would reset every time a player relaunched

  • Made resource and research bars longer to account for large Gildar amounts and long research names

  • Resolved issues with bouncing UI in tactical battles

  • Adjusted mismatched resource cost in the train unit window

  • Added a clear filter button to the load save window

  • Fixed offset City HUDs on medium UI

  • Updated selecting a spellcaster UI

  • Updated Spell and Item lots in tactical battles

  • Adjusted duplicate active effects and displaying - 1 turns when it is actually a permanent effect

  • Updated old Sorcerer King Spell Icons to not have black boxes around them

  • Fixed Bazaar not correctly displaying in tooltips when making money

  • Quest choice dialogs now reappear if dismissed without making a selection

  • Added option to hide the Ask Brad button