Elemental: War of Magic v1.4 Released!

Published on Tuesday, September 27, 2011 By Island Dog In Elemental News

Stardock is excited to announced the v1.4 update for Elemental: War of Magic!  Current users can update to v1.4 via Impulse, and includes a variety of updated features and fixes.

Full changelog can be found here, and here is the highlights:

  • Max army size reduced from 12 to 6 units
  • AI more generous about imbuing their champions
  • Increased # of turns on many improvements from 1 turn to 3 turns
  • Tech multiplier reduced from 1.5 to 1.3 (faster research)
  • AI more greedy when demanding tribute
  • Tech multiplier reduced from 1.5 to 1.3 (faster research) 
  • Higher level monsters will spawn later in the game no matter what 
  • AI smarter about targeting in tactical battles (not always the "toughest" unit) 
  • AI more likely to choose guardians on city upgrades 
  • Fixed bug that resulted in the AI not reliably learning higher level spells 
  • Fixed bug where if the AI hated everyone they would still say they're handing their kingdom over to (blank) 
  • City Hubs store more population 
  • City Hubs provide less zone of control by default 
  • Embassies are no longer an unlimited improvement 
  • Fixed strange noises quest to have an illustration 
  • Fixed the train unit window UI where the unit costs were messed up 
  • Updated title logo 
  • Vastly reduced the cost of a non-aggression pack 
  • Teleport spell cost increased from 40 mana to 250 mana 
  • New flavor text added 
  • Reduced the value of monuments to the AI 
  • City Guardian units buffed. They're much more powerful now, correspond with city level
  • Large number of balance tweaks throughout the game
  • Improved path finding.
  • General AI strategy improvememts

More information can be found at www.elementalgame.com!